In Far Far West, the effectiveness of your build and weapons heavily depends on the Jokers you choose. These cards serve as powerful modifiers that alter how your character or weapon operates. With numerous options available, selecting the right Jokers can significantly enhance your gameplay.

Key Factors to Consider When Choosing Jokers

Before diving into the best Jokers, it's essential to understand that these cards are often specific to your build. For example:

  • A Joker that boosts Shotgun performance may not benefit a Minigun.
  • A card critical for a tanky build might be less effective for a damage-focused build.

However, some Jokers are universally strong and are frequently included in meta builds.

Top 7 Best Jokers in Far Far West

1. Relentless

Effect: Deal +30% damage while under 30% HP

Reason: This Joker is essential for every build, especially in higher difficulties. Since you'll frequently drop below 30% health, this card allows you to deal nearly one-third more damage from your weapon. Additionally, it is unlocked by default, making it accessible for beginners.

2. Run and Gun

Effect: +30% movement speed when shooting

Reason: Ideal for players who prefer moving while shooting, this card provides a significant boost to movement speed when firing. It helps you escape dangerous situations quickly and enhances your overall mobility.

3. Soul Siphon

Effect: Increase pick-up range and gain +2 HP when picking up a soul

Reason: Adding this card to two slots allows you to heal for 4 HP (combined) whenever you pick up a soul. It also increases the pick-up range, making it easier to collect souls in tight situations.

4. Clutch

Effect: The last 2 bullets in your magazine are explosive

Reason: Perfect for weapons with low magazine capacity, such as the Shotgun, this card adds explosive damage to your final two bullets. The explosions not only deal extra damage but also have area-of-effect (AoE) capabilities.

5. Pick Pick

Effect: +5% chance on hit to spawn damaging pickaxes on the target

Reason: This passive damage system adds a small but useful chance to spawn damaging pickaxes on enemies you hit. The effect is low but can still provide significant benefits without requiring additional effort.

6. Second Wind

Effect: Heal 50 HP instead of dying to a fatal hit

Reason: A lifesaver in critical situations, this card revives you with 50 HP instead of dying to a fatal hit. While it has a three-minute cooldown, it can help you escape dangerous scenarios.

7. Ricochet

Effect: Fired bullets ricochet with a 30% chance to hit a nearby enemy

Reason: Every bullet you fire has a 30% chance to hit a second enemy. This card works exceptionally well with high-fire-rate weapons and is particularly effective with the Leveredge, as the high-damage bullets can eliminate two enemies at once when Ricochet triggers.

Honorable Mention: Life Pact

Effect: Kills heal you for 2 HP, but max HP is reduced by 30%

Reason: If you're willing to sacrifice a portion of your health pool, this card can be highly rewarding. It provides healing on kills but significantly reduces your maximum HP.