Chip Kidd, a graphic designer, editor, and author, grew up in 1970s suburban Reading, Pennsylvania, where he embraced his artistic side early on. “I glommed onto comic books very early on,” he recalls. “I loved to draw. I loved to write. I took up the drums and joined the marching band; all of this typical artsy-gay-kid-that-can’t-come-out stuff.” Despite not being the most skilled artist, Kidd found his niche. “There’s always that other kid that draws better than you who gets the gig to draw everything for the yearbook,” he says. “It’s not tragic. It’s like, alright, I’ve got to figure something else out.”

That ‘something else’ turned out to be a highly successful career. Today, Kidd is nearing 40 years as Associate Art Director at Alfred A. Knopf, where he is perhaps best known for designing the iconic book cover of Michael Crichton’s Jurassic Park. Beyond design, he has authored two novels and several nonfiction books on graphic design. In 2025, he released his first Marvel graphic novel, The Avengers in the Veracity Trap.

In a recent conversation, Kidd shared insights into his career journey, the parallels between graphic design and problem-solving, and how his creative process aligns with The New York Times crossword puzzles.

From High School TV Station to Graphic Design

Kidd’s path to graphic design began in high school at Wilson High School in Westlawn, Pennsylvania. The school had a fully functional television station, where students took turns running cameras, directing, and even appearing on camera. “It’s like the ultimate AV Club,” Kidd says. They covered sporting events and produced various shows. “For a while, I thought that’s what I wanted to do.”

However, his focus shifted when he started creating graphics for the shows. This was between 1982 and 1986, long before computers became commonplace. “I didn’t really know at the time what graphic design was, but that’s what I was doing,” he explains.

Discovering Graphic Design at Penn State

After high school, Kidd was accepted to Penn State’s school of communications. During his freshman year, a guidance counselor suggested he explore the university’s graphic design department. “Oh, we have a graphic design department here. Maybe you should try that?” the counselor told him. Kidd took introductory courses in graphic design and color theory, which sparked his passion for the field. “And that is when I figured out what I wanted to do,” he says.

The rest, as he describes it, is a “happily boring story.” He majored in graphic design for the next four years, graduated with a strong portfolio, and set his sights on New York City. “That was the goal: go to New York and try to get a job,” he recalls.

Breaking into the Industry: From Random House to Knopf

In the fall of 1986, Kidd moved to New York City to pursue opportunities in graphic design. He interviewed at top firms but received consistent feedback: no entry-level positions were available. “I got good feedback, but nobody had an entry-level position,” he says. Fortunately, someone suggested he try Random House, specifically their imprint Knopf Publishing. To his surprise, Knopf had an entry-level role available.

Kidd applied and was hired as an assistant to the art director at Alfred A. Knopf Publishing. At the time, the art department consisted of just two people: Kidd and his boss. “It was waxers