Video games are defined by their narratives, and a powerful story hinges on both its opening and closing moments. However, not every game succeeds in delivering a satisfying conclusion. Whether due to rushed development, mismatched visions, or poorly executed player agency, some endings make players question the entire journey.

Below are 16 games whose endings left many players feeling regretful, frustrated, or outright disappointed.

Endings That Undermined Player Choice

Many games market themselves as choice-driven experiences, only to deliver endings that feel disconnected from earlier decisions.

  • Life is Strange – A narrative praised for its emotional depth and player agency culminates in one of two endings that ignore most prior choices. Both outcomes feel emotionally punishing and make players question the significance of their decisions.
  • Mass Effect 3 – After three games of meaningful choices, the original ending reduced everything to a handful of similar outcomes, sparking widespread backlash. BioWare later released the Extended Cut to address fan complaints.
  • Heavy Rain – Despite its focus on player decisions, the ending suffered from plot holes and inconsistent character motivations, leaving many players feeling their choices didn’t fully align with the resolution.
  • Deus Ex: Human Revolution – While offering multiple endings, they are presented in a similar format that minimizes the impact of player choices, making the conclusion feel less meaningful.
  • Silent Hill: Homecoming – The endings vary, but many feel disconnected from player actions. Some outcomes seem arbitrary rather than earned, leaving players unsatisfied.

Endings That Felt Incomplete or Rushed

Some games suffer from development troubles or narrative missteps that result in endings that feel abrupt or unresolved.

  • Metal Gear Solid V: The Phantom Pain – An unfinished narrative and missing final chapter leave major storylines unresolved due to the game’s troubled development.
  • Assassin’s Creed III – The modern-day storyline concludes abruptly, while the historical narrative feels rushed. Both arcs wrap up in a way that leaves many players dissatisfied.
  • Halo 2 – The abrupt cliffhanger ending cuts off just as the story reaches its peak, leaving players frustrated after investing heavily in the narrative.
  • Rage – The game ends abruptly after the final mission, offering almost no narrative resolution and leaving players confused about whether they missed something.

Endings That Felt Pointless or Futile

Some endings make players question the purpose of their journey, leaving them with a sense of wasted effort.

  • The Last of Us Part II – A deeply divisive ending leaves players emotionally drained. Many felt the journey’s violence and sacrifice ultimately led to a bleak and unsatisfying resolution.
  • Far Cry 5 – After hours of fighting to stop a cult, the ending either results in nuclear devastation or reinforces the villain’s ideology, making the entire struggle feel futile.
  • Fable II – The game builds up player choices and wealth as meaningful, only to end with a brief, underwhelming resolution that feels disconnected from everything the player spent hours building.
  • Borderlands – The Vault’s reveal and final payoff feel minimal compared to the buildup, leaving players disappointed after a long journey toward what seemed like a major reward.
  • Dead Space 3 – A controversial ending leans heavily into action and sequel setup, leaving players frustrated with the lack of resolution.

Endings That Divided Players

Some endings are so divisive that they spark ongoing debates among fans, with no clear consensus on their effectiveness.

  • The Last of Us Part II – The game’s conclusion sparked intense discussions about its narrative choices, with many players feeling it undermined the emotional weight of the journey.
  • Firewatch – A deliberately grounded ending subverts expectations, leaving some players disappointed by its lack of resolution or emotional payoff.