Your favorite open-world game or long-running shooter sequel may have been developed with a significant assist from artificial intelligence, according to Google Cloud’s global director for games, Jack Buser.

In an interview with Mobilegamer.biz, Buser asserted that most major video game studios are leveraging AI tools behind the scenes, regardless of whether they publicly acknowledge it.

“I think what players don’t realize is that their favorite games right now were already built with AI. Those games have shipped.”

Buser cited a survey conducted around Gamescom last summer, which polled studios worldwide. He claimed that roughly nine out of 10 game developers admitted to using AI in their projects.

However, Buser acknowledged discrepancies in survey results, noting that some studies show AI adoption rates as low as 40 to 50 percent. He attributed this gap to developers’ reluctance to disclose AI usage openly.

For example, a recent survey by the Game Developers Conference (GDC) found that 50% of developers believe AI is harmful to the industry, while only 35% reported using AI for work. These conflicting figures underscore the polarizing nature of AI in gaming and the broader entertainment sector.

Public backlash over AI’s role in gaming has already surfaced. Last month, Nvidia faced intense criticism after introducing a graphics feature that used AI to “yassify” games, prompting a strong negative reaction. The controversy reportedly unsettled Nvidia CEO Jensen Huang.

In response to growing concerns, platforms like Steam have implemented policies requiring developers to disclose AI-generated content. While many gamers support this transparency, some gaming industry leaders oppose it.

Buser defended AI’s benefits, arguing that it accelerates development and allows studios to focus on creativity. He highlighted Capcom, the creator of the Resident Evil franchise, as an example of a major studio using AI to streamline content creation.

“One of the big problems they have is building massive worlds and filling them with content. Just coming up with ideas for every pebble by the side of the road, every blade of grass—all that manual labor piles up in preproduction.”

Buser suggested that AI tools, such as Google’s image generator Nano Banana and its Gemini chatbot, can help studios release games faster and innovate more frequently. He claimed that AI could reduce development timelines from seven years to a fraction of that, enabling studios to produce multiple games in the same period.

Given Buser’s affiliation with Google, his remarks should be viewed with a degree of skepticism, as Google stands to benefit from increased adoption of its AI tools in the gaming industry.

Source: Futurism