When watching Mortal Kombat II, a 1990s throwback known for its family-friendly fantasy aesthetic and excessive R-rated violence, it’s impossible not to reflect on the controversy surrounding the original Mortal Kombat video game. Released in the early 1990s, the game was both a commercial sensation and a cultural firestorm, drawing comparisons to a national emergency—sparking congressional hearings and even reaching the Supreme Court.
The game debuted in arcades in 1992 before hitting home consoles the following year. Soon after, Sen. Joe Lieberman, a Democrat from Connecticut and later a vice presidential nominee, announced plans to hold hearings on the game’s graphic violence. Lieberman’s concern centered on its realistic depictions of brutality.
Mortal Kombat was a fighting game like many others, including the Street Fighter franchise, where two players battled in a flat, two-dimensional space. However, unlike its peers, Mortal Kombat used scanned images of human actors for its characters, and attacks resulted in explosive blood splatters. The most infamous feature was its “fatalities”—special finishing moves that allowed winning players to input a code for an extra-gory kill, such as a severed head and spinal cord or a torn-out heart.
Lieberman first learned of Mortal Kombat when a staffer’s child requested the game for a home system. A middle-aged centrist Democrat with a history of crusading against media violence, he was horrified. He vowed to hold formal congressional hearings.
The hearings took place in late 1993 and early 1994, coinciding with the peak of America’s urban crime wave. Lieberman argued that Mortal Kombat was a dangerous influence, contributing to a culture of violence. As Reason’s Jesse Walker noted in 2014, Lieberman’s opening statement referenced high-profile real-world crimes, including a slumber party abduction and a mass shooting on a train, before implying a connection to video games. He declared,
"Violence and violent images permeate more and more aspects of our lives, and I think it's time to draw the line. I know that one place where parents want us to draw the line is with violence in video games."
Lieberman went further, calling video games “teachers” that trained young minds to enjoy violence.
"We're talking about video games that glorify violence and teach children to enjoy inflicting the most gruesome forms of cruelty imaginable,"he said. He later admitted he would “like to ban all the violent video games,” though he acknowledged the First Amendment would make this difficult—a prediction that proved accurate.
What Lieberman failed to grasp was that Mortal Kombat was intended as ironic, even humorous entertainment—designed to shock, amuse, and confuse, particularly for prudish adults and authority figures like himself. The game was a smirking, juvenile provocation: obnoxious, repulsive, and, in its own way, clever. Even its sequels embraced this tone, featuring cutesy finishing moves that leaned into camp rather than pure horror.