Gambonanza Review: A Chess Roguelike with Gambling Twists Falls Short

Chess remains a timeless classic, enjoying unprecedented popularity. Yet, innovating within its rigid framework is notoriously difficult. Despite this, the indie gaming scene on Steam is brimming with chess-themed titles attempting to carve out a niche. From 5D Chess With Multiverse Time Travel to puzzle games like Chessformer and Chessarama, or roguelites such as Pawnbarian and Shotgun King: The Final Checkmate, the competition is fierce. Enter Gambonanza, an indie game that merges Balatro-esque gambling mechanics with a chess roguelike formula. Unfortunately, it stumbles frequently, making it a hard sell even for casual chess enthusiasts.

An Elitist’s Perspective on Gambonanza

Reviewing Gambonanza presents a unique challenge for me. As a competitive chess player, my perspective differs significantly from that of a casual fan seeking lighthearted chess-related entertainment. However, even from a roguelike standpoint, the game struggles to justify its existence. Its pacing, variety, and depth of choices fall short of what’s needed to stand out in this genre.

Gameplay Mechanics: Chess Meets Roguelike

The game unfolds as a series of individual combat scenarios on a chessboard, structured into five stages, each containing five levels and a corresponding boss fight. These scenarios largely adhere to traditional chess rules, where players and AI opponents take turns moving pieces in expected ways—until modifiers and special tiles introduce chaos.

At the start of each stage, players are shown their opponent’s piece composition and placement. They can then manually deploy their own pieces on their side of the board in any configuration they prefer. The core chess mechanics are altered by “gambits”—global or aura-level effects that introduce unconventional rules. Examples include:

  • “If you have a king and a rook on the board, you have a 1/3 chance to skip your opponent’s turn.”
  • “Your bishops can move like queens.”

Additionally, special tiles further complicate the gameplay. However, most of these modifiers feel straightforward and lack the depth required to make them engaging.

Piece Management and Board Expansion

At the beginning of a fight, players can place three pieces on the chessboard and hold seven in reserve within their “stock.” As the game progresses, players can upgrade their starting piece count. The chessboard also expands by one row every stage, adding a layer of complexity. Unfortunately, the combat scenarios themselves offer little variation. Each stage appears to feature a predetermined piece configuration for the player to face, or the alternatives are so limited that they quickly run out. This predictability allows players to develop chess opening-like set strategies for early stages—a major drawback for a roguelite.

Presentation and Aesthetic: A Mixed Bag

Despite its gameplay shortcomings, Gambonanza boasts a charming presentation. The game features a clean lo-fi aesthetic and soothing, no-stress music that sets a relaxed tone. Small humanizing touches, such as a Metal Gear Solid-like exclamation mark appearing above a piece when it’s attacked or pieces catching fire after capturing multiple opponents in a row, add personality. The animations are crisp and fluid, enhancing the overall visual appeal.

However, these strengths are overshadowed by the game’s repetitive structure and lack of meaningful innovation. While the presentation is polished, it cannot compensate for the shallow gameplay loop and limited strategic depth.

Final Verdict: A Missed Opportunity

Gambonanza attempts to innovate within the chess genre by blending roguelike elements with gambling-themed mechanics. Yet, it fails to deliver on its promises. The game’s repetitive scenarios, predictable modifiers, and lack of variety make it difficult to recommend, even for casual chess fans or roguelike enthusiasts. While its presentation is commendable, the core gameplay lacks the depth and innovation needed to stand out in an already crowded market.