Hololive and Holostars Vtuber-based indie games vary widely in quality and depth. Some, like Holo X Break, Idol Showdown, and Chrono Gear: Warden of Time, stand out as polished titles. However, HoloVillage: Our Cozy Days does not meet the same standard. Instead of a refined experience, it feels more suited for early access due to its abundance of bugs and lack of essential quality-of-life features.

The game’s premise is undeniably cute. Players begin as an amnesiac avatar who stumbles upon an abandoned village and is tasked with transforming it into a welcoming home for others. Kumarine, a Hololive Vtuber, serves as the mayor, with Nodaka assisting in the effort. The core loop involves daily tasks such as cooking, crafting, farming, fishing, and fighting—though the latter is often hindered by technical issues.

NPCs play a central role in the gameplay. Each is tied to specific roles and activities:

  • Bubba handles combat and fighting-related tasks.
  • Kuro specializes in fishing.
  • Chef Lunight manages cooking.
  • Kodama Korone oversees farming.

These characters sell items aligned with their expertise and provide skill trees for progression. Players must establish a routine to gather materials, earn money, and expand their village. The ultimate goal is to invite more Hololive Vtubers to move in, unlock new furniture, and open additional facilities like a restaurant or smithy.

Once a villager moves in, players can open a restaurant to sell cooked meals or a smithy to sell crafted equipment. The choice depends on the player’s focus: a smithy is ideal for combat-oriented players, while a restaurant suits those prioritizing farming and fishing. The strategy revolves around maximizing daily output to attract more villagers and generate extra income.

The core issue, however, is that technical problems and poor design choices disrupt the experience. Glitches, missing quality-of-life features, and an overall lack of polish make it difficult to enjoy the game’s potential.

Source: Siliconera